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Architecture diagrams
Source pin: 5bf351248de6050876fe5b53f91209a970cc5668. These are static abstractions, not exhaustive runtime execution paths. Select an image or SVG link to zoom; editable sources are alongside each view.
System overview and boundaries
System components
Core domain types
Player input dispatch
Lighting lifecycle
Lighting call-name candidates (not proven calls)
This larger graph is provided as a separate zoomable SVG to keep this page lightweight.
NanoUI interaction boundary
Runtime and gameplay
Runtime ownership
Round lifecycle
Movement and collision ownership
Combat dispatch
Crafting transaction
Research model
Animal AI states
Research prerequisites (dependency graph)
This larger graph is provided as a separate zoomable SVG to keep this page lightweight.
Process lifecycle
Persistence and services
Help service sequence
Persistence components
Restart recovery
Save and load sequence
External services
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