Guide to Weapons

5000 B.C. Weapons

Weapon Image Description Available Craftable? Ammo type
Club A club used by cavemen during the stone age, reports say that during the Dunga wars, cavemen could be heard saying "UNGA BUNGA!" while waving their clubs around. 5000 B.C.- 2020 A.D. Yes
Quarterstaff A long stick to thwack thou enemies.. 5000 B.C.- 2020 A.D. Yes
Wood buckler A small shield made out of wood. 5000 B.C.- 1600 A.D. Yes
Battleaxe A battleaxe with a head the size of an infant, perfect to cut people in half because of inertia only. It can be made from multiple materials. 5000 B.C. - 1850 A.D. Yes
Tomahawk Light and cheap, perfect for any indian wishing to end a soldier's life. Or a nomad to end a city's... It can be made from multiple materials. 5000 B.C. - 1850 A.D. Yes
Spear A pointy stick used by many societies and civilizations; It can be made with a variety of different materials. 5000 B.C. - 2020 A.D. Yes
Sling A piece of leather which you can fling stones at the head of your foes with. 5000 B.C. - 2020 A.D. Yes Rocks
Whip A string of leather made to remind your slaves when NOT to stop farming your plantations. 5000 B.C. - 2020 A.D. Yes
Primitive bow A bow used by hunters to hunt gazelles and mammoths 5000 B.C.- 1013 A.D. Yes Arrows

313 B.C. Weapons

Weapon Image Description Available Craftable? Ammo type
Xiphos An ancient sword used by those in the Greek armies during the Greco-Persian wars, often times they were secondary weapons after the javelin or dory. 313 B.C. - 313 B.C. Yes
Dory The dory is a spear that was the main spear of hoplites (heavy infantry) in Ancient times. 313 B.C. - 1013 A.D. Yes
Sarissa The sarissa was a spear used in Ancient times by multiple greek states in phalanx formations, its length is around 4 to 6 metres. 313 B.C. - 1013 A.D. Yes
Greek Shield An ancient shield used by those in the Greek armies, each shield represents a Greek city-state. 313 B.C. - 2020 A.D. Yes
Pilum A javelin commonly used by the Roman army in ancient times. It's head was an iron shank. 313 B.C. - 1013 A.D. Yes
Gladius An ancient sword used by those in the Roman army, it was the primary weapon used by foot soldiers. 313 B.C. - 313 B.C. Yes
Roman buckler A small shield used by the Roman Army not to protect the body, but to stop parry blows. 313 B.C. - 313 B.C. No
Roman shield The standard Roman shield also referred to as the "Scutum", used by the Roman Army. This shield is known for being used to perform the [Testudo Formation](https://en.wikipedia.org/wiki/Testudo_formation) 313 B.C. - 2020 A.D. Yes
Roman standard A Roman weapon for close-range fighting. 313 B.C. - 313 B.C. No
Bronze shield A shield made from bronze. 313 B.C. - 2020 A.D. Yes
Iron shield A shield made from iron. 313 B.C. - 2020 A.D. Yes
Small sword A small sword that can be made from various materials, such as; copper, iron and steel. Made for combat that's quick and close. 450 A.D. - 2020 A.D. Yes
Arming sword A longer version of the short sword, can be made from bronze, iron or steel. 700 A.D. - 2020 A.D. Yes

1013 A.D. Weapons

Weapon Image Description Available Craftable? Ammo type
Garrote Just like a necklace of pearls it is made to suit a neck, just not a lady's, and not for much time. 650 B.C. - 2020 A.D. Yes
Throwing knife A light knife made from iron, suited for throwing at dummies and unexpecting rivals. 900 A.D. - 2020 A.D. Yes
Shuriken A shuriken is a Japanese concealed weapon that is commonly used by the samurai and police as a hidden dagger or quick dagger to throw. 1013 A.D. - 2020 A.D. Yes
Kunai A weapon to stab with and throw, but also a tool to spy... yoooOOOOOoo. 1013 A.D. - 2020 A.D. Yes
Naginata A pole weapon used by the samurai class and the infantry of feudal Japan. 1013 A.D. - 1650 A.D. Yes
Katana A sword used by the samurai class in feudal Japan. 1013 A.D.- 2020 A.D. Yes
Wakazashi The wakizashi is one of the traditionally made Japanese swords worn by the samurai in feudal Japan. 1013 A.D.- 2020 A.D. Yes
Tanto A short japanese knife. 1013 A.D.- 2020 A.D. Yes
Halberd The halberd consists of an axe blade topped with a spike mounted on a long shaft and a hook or thorn on the back side of the axe blade for grappling mounted combatants. 1013 A.D. - 2020 A.D. Yes
Pike A pike is a pole weapon, a very long thrusting spear used extensively by infantry. 1013 A.D. - 2020 A.D. Yes
Steel shield A shield made from hard steel, the most durable and resilient of its kind. 700 A.D. - 2020 A.D. Yes
Steel shield A shield used by saracens. 700 A.D. - 2020 A.D. No
Templar Shield A shield made from the best iron to fight for the Holy Throne. Deus lo vult!. 1100 A.D. - 1300 A.D. No
Maul A weapon made only for giants and mad men, this can reduce anyone to a meatsteak. 650 B.C. - 2020 A.D. No
A large two-handed sword "But for now... I'll fight with my sword for him! (voices sing)" *Clang!* 650 B.C. - 2020 A.D. No
Cannon A cannon capable of taking down castle walls by firing cannonballs. 1500 A.D. - 1850 A.D. Yes Stoneballs
Short bow A standard bow. 1013 A.D. - 1958 A.D. Yes Arrows
Long bow A bow capable of shooting further than a standard bow thanks to its longer string and bigger frame. 1013 A.D. - 1958 A.D. Yes Arrows
Crossbow A different kind of bow, with its string capable of storing energy until the lever of the frame is pulled, firing a bolt at high speeds. 1013 A.D. - 2020 A.D. Yes Bolts
Firelance The true predecesor of all firearms; inefficent, one-shot and with a reach of 3 metres. Used in the first days of gunpowder. 1013 A.D. - 1850 A.D. Yes Stonebullet

1713 A.D. Weapons

Weapon Image Description Available Craftable? Ammo type
Police baton A wooden baton to catch burglars. 1713 A.D. - 2020 A.D. Yes
Rapier A Rapier is type of sword with a slender and sharply-pointed two-edged blade. Common for duelling and self-defence but also as a military side arm. 1713 A.D.- 2020 A.D. Yes
Cutlass A cutlass is a short, broad sabre or slashing sword, with a straight or slightly curved blade sharpened on the cutting edge, and a hilt often featuring a solid cupped or basket-shaped guard. Dominant during the Age of Sail. 1713 A.D.- 1713 A.D. Yes
Spadroon A spadroon is a light sword with a straight edged blade, enabling both cut and thrust attacks. Used primarily in the army and the navy. 1713 A.D.- 1713 A.D. Yes
Longsword The largest sword most of people will be able to see, even if not the largest sword that can be made. Only for true knights. 1713 A.D.- 1713 A.D. Yes
Sabre A sabre is a type of backsword with a curved blade associated with the light cavalry. 1713 A.D.- 1873 A.D. Yes
Handcannon The true successor to the firelance. 1713 A.D. - 1850 A.D. Yes Stonebullet
Musket A muzzled-loaded long gun, the musket is a heavier version of the arquebus that became popular all around the world due to it's ability to penetrate heavy armour. 1713 A.D. - 1713 A.D. Yes Musket cartridge
Musketoon A shorter version of the musket, the musketoon mainly was popular among pirates and acted as a service shotgun or carbine. 1713 A.D. - 1713 A.D. Yes Musket cartridge
Arquebus The earliest version of a rifle in the 15th century, it is fired from its support stick. 1713 A.D. - 1850 A.D. Yes Musket cartridge
Flintlock pistol A flintlock rifle modified to be as small as a pistol. Famous around duellists, has a short range. 1713 A.D. - 1850 A.D. Yes Musketball (pistol)

1873 A.D. Weapons

Weapon Image Description Available Craftable? Ammo type
Colt Peacemaker The Colt Single Action Army, also known as the Single Action Army and Peacemaker, is a single-action revolver with a revolving cylinder holding six metallic cartridges. 1873 A.D.- 1973 A.D. Yes .45 Colt
Derringer A single-shot muzzleloading percussion cap pistol, for the wealthy and for those who want a quick, stealthy draw. 1873 A.D.- 1973 A.D. Yes .41 Short
Winchester 1873 A lever-action repeating rifle. The gun that won the West. 1873 A.D.- 1973 A.D. Yes .44-40
Sharps rifle A large-bore single-shot rifle. 1873 A.D.- 1973 A.D. Yes .45-70
Martini-Henry The Martini–Henry is a breech-loading single-shot lever-actuated rifle 1873 A.D.- 1973 A.D. Yes .577/540
Gewehr71 A german service rifle. 1873 A.D.- 1973 A.D. Yes 7.65x53mm
Artillery A heavy set of equipment made to continuously fire artillery shells upon great distances by flying in an arc. 1850 A.D.- 2020 A.D. Yes Artillery shell

1903-2020 A.D. Weapons

Weapon Image Description Available Craftable? Ammo type
Karabiner 98k A bolt-action rifle, the Kar98k was the standard service rifle used by the German Wehrmacht in World War II. 1943 A.D. - 1943 A.D. No 7.92x57mm Mauser
Ak47 Ak47 1943 A.D. - 2020 A.D. No 7.62×39mm
MP40 A submachine gun, the MP40 was mainly used by infantrymen, platoon officers, and paratroopers in the Wehrmacht. 1943 A.D. - 1943 A.D. No
Compound bow A bow that uses a levering system, cables and pulleys to bend the limbs to store more power inside the frame than the longbow. 1958 A.D.- 2020 A.D. Yes Arrows
G3 A german select-fire battlerifle developed by Heckler & Koch. 1943 A.D. - 1943 A.D. No 7.92x57mm Mauser
Flammenwerfer A German flamethrower used in World War II to burn Russians and Americans to a crisp; Just watch your back!. "Hans! Get ze flammenwerfer" 1943 A.D. - 1943 A.D. No Flammen
RPG-7 A russian-developed unguided rocket-launcher. 1943 A.D. - 2020 A.D. No 40 mm
M16 An American rifle. 1943 A.D. - 1943 A.D. No 5.56×45mm NATO
Shank For when the guards don't give you enough food... 1973 A.D.- 2020 A.D. Yes
FN P90 FN P90 1973 A.D.- 2020 A.D. No FN 5.7×28mm
FN SCAR-L A light version of the FN SCAR 1973 A.D.- 2020 A.D. No 5.56×45mm NATO
FN SCAR-H A heavy version of the FN SCAR 1973 A.D.- 2020 A.D. No 7.62×51mmmm NATO
Makeshift AK A barely functional imitation of the gas-operated, 7.62×39mm assault rifle, developed in the Soviet Union by Mikhail Kalashnikov 2013 A.D.- 2020 A.D. Yes 7.62x39mm

Firearm maintenance and configuration

Before working, unload the chamber and internal ammunition, remove the inserted magazine even if empty, and unload any attached grenade launcher. Hold the gun and keep the part in your active hand. Installation or removal takes 15 ticks and cancels if access, compatibility, tools or ammunition change. A gun under work cannot fire or reload.

PartRequired tool or station
Optic or optic railScrewdriver in your inventory
Underbarrel grip or launcherAdjacent, anchored firearm maintenance bench
Compatible bayonet or suppressorHand installation

Use Field Strip to select a part to remove; the same tool rules apply. Integrated iron sights remain installed, and removed parts drop at your feet. Remove an optic before removing its adapter.

Dovetail-to-Picatinny rail

Craft the adapter from 2 steel in the Tools menu with Gunsmithing, in eras 6 through 8. Crafting takes 120 ticks.

The adapter fits one empty native dovetail optic slot on a gun without a native Picatinny mount. It physically hosts one Picatinny optic. It does not add a second optic slot, accept another adapter, change caliber or ammunition, or alter magazine, suppressor or underbarrel compatibility.

The rail adds 0.15 weight. Attachments retain their ergonomics factors, while added rail and part weight reduces handling through effective ergonomics. The existing firing-dispersion calculation uses that value, so more hardware is a handling tradeoff.

Cleaning and repairs

In the default catalog, craft a firearm cleaning kit from 5 iron in Tools or a firearm maintenance bench from 18 iron in Production. Tech-tree mode gates both through Gunsmithing; map catalogs, skills and other research modes still apply.

A cleaning kit works on projectile firearms other than bows at 50% condition up to, but excluding, 80%. After 100 ticks, it restores 80% condition. More severe damage needs the firearm maintenance bench.

The bench repairs 25 condition at a cost of 1 maximum condition, taking 180 ticks. The firearm must still have positive condition; a broken gun cannot be restored by this repair. Damage during work cancels the repair. Existing shot wear, jams and condition checks still apply.

Reloading Mechanism

Arquebus ( Late Medieval )

  1. Add Gunpowder

    Either from barrel full of Gunpowder or Gunpowder pouch.

  2. Add Projectiles

    Musket balls; Can be made from any materials.

  3. Cock the flintlock/musket and Fire

    Press Z to cock the musket.

Tip: Keep powder in a gunpowder pouch and musket balls within reach. These weapons fire one shot before reloading; have a plan for the reload.

Flintlock parts assembly

At ages 3 and 4, with Gunsmithing unlocked, you can assemble a flintlock pistol or musket from parts. The original weapon crafting routes remain available; this is an optional route with additional wood, steel and flint costs.

PartProduction routeCost
Pistol buttPlank Tools menu1 softwood, 120 ticks
Musket stockPlank Tools menu3 softwood, 240 ticks
Pistol barrelIron on an anvil, choose flintlock parts20 iron
Musket barrelIron on an anvil, choose flintlock parts30 iron
Flintlock mechanismSteel on a steel anvil2 steel

Existing blacksmith skill and job restrictions apply. Gather flint from rocks with Grab intent, then strike a rock with it until sharpened.

  1. Use sharpened flint on the mechanism: 20 ticks.
  2. Use the matching barrel on the pistol butt or musket stock.
  3. Use the loaded mechanism on that barreled stock.

The last two actions take 20 ticks each for a pistol, or 30 each for a musket. Hold the input in your active hand; hold the target or leave it on adjacent ground. Movement, losing an input, incapacitation or losing the research/era requirement cancels consumption. Traded parts still require Gunsmithing and age 3 or 4 to assemble. Partial assemblies survive saves.

Finished guns use their existing ammunition, firing behavior and stats. See the loading instructions below. Original feature coding: Isaku4904; parts sprites: mohamed/mm2hn.

Muskets/Flintlocks ( Early Gunpowder Age )

Some muskets use prepared ammunition instead of separate powder and balls:

  1. Insert the appropriate musket ammunition.
  2. Cock the musket and fire.

Carry a useful supply in your webbing, but leave ammunition for teammates and late joiners. A compatible bayonet provides a melee option.

Lever-Action/Cowboy Revolvers ( The Frontier Age )

  1. Examine your gun to check its caliber and find compatible ammunition.
  2. Right-click the ammunition pouch and select toggle drawing method to access its contents.
  3. Load the rounds and press Z to chamber a round when required.

Some guns require you to remove spent casings before reloading. Check the gun's controls if fresh rounds will not load.

WW1/WW2/Modern Guns

Insert a compatible magazine and chamber a round as required by the gun. Check the firing mode before engaging.

Ammunition handling:

  • Toggle the drawing method on ammunition boxes and pouches to take ammunition from them while held.
  • Refill compatible magazines or clips by combining them, or stand over ammunition piles and press C. The caliber must match. Ammunition boxes and pouches can also be refilled this way.
  • Used casings can be reloaded with gunpowder and lead projectiles.
  • Caliber alone does not tell you how an engagement will go. Accuracy, cover, ammunition and positioning matter too.

For reagent handling and gunpowder production, consult the chemistry guide. A barrel is a container, not a substitute for checking the recipe.

Weapon types and how to use them.

Pistols

Pistols are compact weapons for close-range defence. Their limited ammunition and range make them a poor substitute for a rifle in an open-field engagement. Carry spare ammunition and avoid relying on a guaranteed hit.

Submachine Gun

Submachine guns suit short-range fighting in rooms and alleys. Automatic fire increases spread, so use controlled bursts and avoid prolonged engagements across open ground.

Semi-Auto/Automatic Rifles

Rifles offer flexibility across different engagement distances. Use semi-automatic fire for controlled shots and automatic fire for close engagements or suppression. Firing more bullets does not make every bullet more accurate.

Bolt-Action Rifles:

Bolt-action rifles reward careful positioning and deliberate shots. Keep distance where possible and account for the time between shots. Cover still matters, and an empty rifle is a strong argument for bringing spare ammunition.

Machine Guns

Machine guns help defend positions and suppress enemy movement. Coordinate with teammates and manage ammunition. Firing can restrict movement, leaving an exposed gunner vulnerable; choose cover before starting a sustained burst.

Cover and positioning:

  • Entrenchment and sandbags reduce the chance of being hit; they do not make you invulnerable.
  • Resting is not a guarantee of protection from gunfire.
  • An enemy you can see may also be able to see you. Avoid staying exposed while repeatedly exchanging shots.
  • Bullets can penetrate some obstacles. Do not assume a wall always stops incoming fire.

Grenades and What to do with them:

TypeUse and cautions
ShrapnelFragments threaten nearby players. Move away from a thrown grenade and seek cover.
High explosive / anti-tankExplosions threaten infantry and can damage vehicles. Avoid approaching a tank's front to throw one.
ChemicalGas threatens players in affected areas, especially enclosed spaces. Use appropriate protective equipment and keep teammates clear.
SmokeBlocks visibility and helps screen movement or casualty recovery. Smoke provides concealment; it does not make the area immune to bullets.

How to use artillery

This is the artillery menu. From the top to the bottom:

  1. The shell you have loaded
  2. How far you are aiming to hit
  3. The deviation to the right/left of the shell (from your character's point of view)

image

To have a higher chance of success at firing artillery shells on your enemies' territory, it's best if you have a telescope in hand. Or even better yet, a "spotter" to have their telescope always on the target, telling you where to aim while you control the artillery.

Each tile further means you'll have to add the value of "1" to the distance. If you want to hit 45 tiles away, you must aim for "45" distance.*

image

The sway is the "deviation" or just sway, that the shell will be affected by. If you fire from coordinates that aren't exactly aligned with your enemy, you can use these to move your shell left-to-right instead of moving the artillery.

image

You will need to load a shell before firing, you can clearly see if there's one by checking the panel.

image

There are many kinds of shells, like chlorine shells, zyklon B shells, white phosphorus shells, makeshift nuclear shells and many more, but let's see these more simple examples.

image This is a High-Explosive shell, it will create a big explosion where it lands, spreading fire along. Great if your enemy has houses made out of wood or if there's grass around.

image This is an Armor-Piercing shell, it will pierce through the armour of tanks.

All the other shells are:

Subpages

Chlorine

Designed to cause overexposure to the chlorine element, it causes respiratory system failure and severe nose and throat irritation

Mustard

A man-made agent which causes chemical burning of the skin, eyes, and throat, very nasty stuff.

Phosgene

A far more potent and well disguised cousin of chlorine gas, it has a slightly delayed but otherwise identical effect.

White Phosphorus

A type of pyrophoric incendiary munition, it ignites air creating a large smoke cloud. Temperatures high enough to cause fourth degree burns to anyone unfortunate enough to be in direct contact.

Xylyl Bromide

Primarily used as a "tear gas" type agent. Stereotypical respiratory pain and eye, skin, and throat irritations. Not heavily lethal, however.

Zyklon B

Cyanide-based pesticide, it impedes upon cellular respiration. In simpler words it 'deactivates' the entire human body within minutes post-inhalation.

APCR

A shell designed with a hard metal penetrating core, it has extreme penetrative force made to wound tank crews and disable vehicle components.

AP

A steel alloy shell designed to survive the shock of direct hits against metal armor and continue going. Not exactly fancy but it works.

HE

A shell designed to inflict as much concussive explosive force as possible, applications include destruction of fortifications or direct anti-personnel usages.

Makeshift Nuclear

A shell designed to irradiate a large area for long periods of time.