Guide to Ranching

Harvesting dead animals

Use a held sharp tool on an adjacent dead animal. Harm intent performs quick butchering in 30 ticks (normally three seconds); Grab intent skins and butchers in 100 ticks (normally ten seconds). Moving, changing your active hand, becoming incapacitated, disconnecting or losing the corpse/tool cancels. Only one harvesting action can claim a corpse at a time. Successful harvesting removes the corpse.

Both routes give the same meat and food byproducts. Grab selects species pelts; quick Harm butchering gives leather for supported mammals. Normal meat yield follows size: minuscule 1, tiny 2, small 3, medium 4, large 5, huge 8 separate portions. Existing pig-leg, chicken-carcass, poisonous-frog, crab, zombie and mouse outputs remain distinct.

The mammal products below apply to cattle, pigs/boars, goats, sheep, deer, bison, camels, rabbits, monkeys, cats, bears, wolves, foxes, gorillas, panthers, sabertooths, horses, dogs, mammoths and bats, including their subtypes. Let Y be the size yield above.

ProductYield
Heart, liver, kidneys, lungs, brain, intestinesOne of each when Y is at least 3; smaller mammals give one mixed giblets portion instead
StomachCow/pig/goat/sheep processing stomach; other mammals with Y at least 3 give one food stomach
SinewOne stack of Y minus 2, minimum 1 and maximum 4; only when Y is at least 3
BoneOne stack of Y minus 2, minimum 1
Quick-butchering leatherOne stack of Y minus 2, minimum 1
FatUp to two portions when the animal's fat rules allow it

Chicken and rooster also give one giblets portion. Other nonmammals do not gain mammal offal, sinew or generic bone/leather; existing reptile pelts remain available. Pelts depend on species: lions give 3, gladiator lions give none, and non-white sabertooths give 6. White wolves and giant gorillas retain their special pelts.

Offal is raw, decaying food, not a surgical transplant organ. Each portion starts with 2 protein and accepts existing meat processing. Cow, pig, goat and sheep stomachs retain their sausage/rennet uses. See Cooking for preparation and preservation.

Sinew and primitive tools

Activate sinew in hand to consume 1 sinew and make 1 rope named sinew binding cord. It works in existing rope recipes, including nets, leashes and bindings, with their existing recipe costs and era gates. Sinew stacks hold at most 20.

Sharpen a branch with an edged tool; this takes 80 ticks and produces a sharpened stick. Gather flint from rocks with Grab intent, then strike a rock with it until sharpened.

To assemble a flint axe, use a held sharpened flint on a sharpened stick held by you or on your tile. Keep 1 sinew or rope in your inventory or on that same tile. The 100-tick action consumes the stick, head and one binding for one axe; cancellation leaves inputs unspent. Other stone and bone stack recipes remain available.

Livestock

Well, from the very start of the Neolithic age, Humanity has started domesticating animals.

Animal Image Description
Chicken A bird great for laying eggs.
Pig Good for manure and meat.
Sheep These animals are quite valuable as they can be sheared to drop wool.
Cow Highly valuable as they give milk, which doesn't need to be purified or pasteurized at all. They can also breed in a 5x5 cage.
Horse Extremely valuable. You can ride these animals or kill them (discouraged as these are rare)
Camel Just like horses but you can't ride them, Put a bag on their back to carry equipment
Goat Much like the cow, goats can be milked if female.
Turkey A bird great for laying eggs!

Reproduction

To simply get these animals to multiply, you have to have them in a fairly small area and cramp them. For cows you need a bull and a cow cramped in a fairly small area and they'll eventually get to it. Chickens just need at least 2 and one needs to lay an egg and be sitting on top of it for awhile. Try customizing your chicken coops making it so they are unable to move off their egg.(Only the cows, chickens, Deers, Pigs, Sheep, Goats and turkey's can breed for now)

Wildlife

Animal Image Description
Crab Crabby snappy, watch out for its arms.
Wolf Seen in temperate and tundra, they go in packs most of the time.
Goose Geese always mark their territory.
Panther The assassins of the jungle, hunt with caution.
Jaguar Fastest hunters in the game.
Boa It can strangle anyone to death.
Mammoth A colossal behemoth, towering over huts and houses. If one thinks of hunting alone one of these, they'll find themselves stomped, their gibs all over the place.
Cobra An aggressive cobra will jump and bite you if you approach it.
Crow Flies around towns giving everyone the frights. *caw caw*.
Buffalo Hyper-aggressive buffalos, don't try going near them.
Mouse *Bites you* O-oh I spread you m-my plague, sowwy uwu.
Penguin Found around the northern hemisphere, mostly at coasts.
Bear Bears roam the temperate, run away if you have no weapon.
Alligator A fierce beast that roams the swamp. If you have no weapon you should run because you can't kill these with your hand. Faster in the rain.
Deer These animals will run away from you when they see you! Try making them run into a corner to kill them.
Snake A slithery serpent that feasts among small mice; Though it is cute, touching it isn't the best idea.
Frog Drops 1 meat. Watch out though if the frog is poisonous it can kill you! Other than that it just eats flies.
Poisonous Frog A poisonous creature, it is the cousin of the normal frog, however, eating it will leave the taste of death in your mouth!

Bugs

Insect Image Description
Flies An annoying pest that will buzz around any food you leave out, so stay clean!
Mosquitos These fly like creatures give you malaria, stay away from them. If you do get bit by them, don't worry there's Quinine that cures malaria in swamp regions.
Locusts Ready to eat your crops, ready to molest that corn. Hide your cabbage, hide your wheat, locusts are here to swindle your meat.
Cockroach Penisbeetle for the friends.
Leech Completely harmless unless they gang up on you, human boy. Can be used in medicine as a method to suck blood out.

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