Guide to Species
This guide introduces playable species and their traits. Available choices depend on the mode. All species must follow the server rules.
| Species | Description |
|---|---|
Humans |
Humans vary in physique and behaviour and support a wide range of character backgrounds. |
Wolfmen |
A cross between a man and a wolf, their fur protects them from the cold and they can howl to communicate up to 15 turfs away. (Raw meat can be consumed but they'll get sick from rotten meat). |
Lizardfolk |
A stone age race of large reptiles, Alligators will not attack them and they're highly resistant to heat and have a strong bite. |
Orcs |
Green-skinned humanoids with a broad diet and strong radiation resistance. See the Tribes guide for their gameplay traits. |
Antmen |
Giant Humanoid Ants that are said to be descendants of the Titanomyrma, they have been said to originate from below the soil after a natural disaster devastated their massive underground dwelling they are now nomads to travel the land above. They can dig with their hands and have limited construction. |
Crabs |
Crustaceans, an advanced race that can drink saltwater, they have a strong shell and sharp claws perfect for unarmed combat. |
Skeletons |
"Spooky scary skeletons." |
Humans
Wolfmen
Lizardfolk
Orcs
Antmen
Crabs
Skeletons