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Food Decay Times

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Grown products details

show/hide grown products details
Product Decay (minutes)
Tea leaves (contains 10 tea) - condiment - jungle • savanna • sea • semi-arid - will grow at all seasons
• just transfer it to liquid container to drink
show/hide tea reactions     • tea and 1 ice will react to 3 iced tea
-
Coffee (contains 15 coffee) - food (satisfaction +8) - jungle • savanna • desert • semi-arid - will grow at all seasons
• put in liquid container to make 15 coffee
show/hide coffee reactions     • 2 coffee and 1 ice will react to 3 iced coffee
    • 1 irish cream and 1 coffee will react to 2 irish coffee
    • 1 coffee and 1 milk will react to 2 cafe latte
180
Sugarcane sugar (contains 30 sugar) - condiment - jungle • savanna • sea - will grow at all seasons
show/hide sugar reactions     • 1 sugar, 1 tramadol and 1 water will react to 3 paracetamol
    • 1 acetone, 1 sugar, 1 diethylamine and 1 potassium chloride will react to 5 adrenaline
    • 4 sugar and 1 chloral hydrate will react to 5 soporific toxin (if no phosphorus in container)
    • 1 water 1 salt and 1 sugar will react to 2 saline glucose solution
    • 3 sugar and 1 water will react to 1 rum (with 5 enzyme as catalyst)
    • 3 sugar and 1 juniper juice will react to 1 gin (with 5 enzyme as catalyst)
    • 1 phosphorus, 1 sugar and 1 saltpeter [potassium] will react to 0.4 chemsmoke; that reaction will take all reagents from holder and they will used in created smoke
    • it's not a joke, but 1 sugar, 1 carbon and 1 acetone will react to 3 ″″ reagent (annihilated)!
    • 2 sugar, 3 egg yolk and 10 flour must react to sweet dough, but will annihilated; also egg yolk is unobtainable now
    • 1 sugar and 1 water will not react to 2 mead (with 5 enzyme as catalyst), because inherited with another ″mead″ reaction from honey, that is unobtainable now
    • 1 lemon juice, 1 sugar and 1 water will react to 3 lemonade, but lemon juice is unobtainable now
-
Grapes bunch (contains 1 nutriment) - food (satisfaction +4) - temperate • desert • sea • semi-arid - not grow at winter season
• put in liquid container to make 5 grape juice
show/hide grape juice reactions     • 10 grape juice will react to 10 wine (with 5 enzyme as catalyst)
12
Olives bunch (contains 1 nutriment) - food (satisfaction 0) - temperate • desert • sea • semi-arid - will grow at all seasons
• put in liquid container to make 6 olive oil
show/hide olive oil using     • lantern can be refueled for 2 minutes with 1 olive oil
    • biofuel refinery can be filled with olive oil from barrel; 10 olive oil will refined to 7 biodiesel
    • iron furnace can be fueled for 30 seconds with 1 olive oil
    • hot bulb engine can be fueled with olive oil
    • turbine engine can be fueled with olive oil
    • boiling oil pot can be filled with 50 of a mixture of olive oil and fat oil (or pure olive oil)
    • olive oil in sufficient quantity can be poured onto the ground in a mess, which can be set on fire with a torch
    • olive oil can cause vomiting if it enters the bloodstream
20
Mushrooms (contains 1 nutriment) - food (satisfaction +4) - any biome and underground too - will grow at all seasons
*no need to water
30
Psilocybin mushroom (contains 30 THC and 1 nutriment) - food (satisfaction +10) - any biome and underground too - will grow at all seasons
*no need to water
35
Banana (contains 1 nutriment) - food (satisfaction +6) - jungle • savanna - will grow at all seasons 15
Apricot (contains 1 nutriment) - food (satisfaction +6) - jungle • temperate • desert • savanna - will grow at all seasons 15
Cherry (contains 1 nutriment) - food (satisfaction +6) - jungle • temperate • desert • savanna - will grow at all seasons 15
Sapote (contains 1 nutriment and 2 sapote juice) - food (satisfaction 0) - jungle • temperate - will grow at all seasons
• put in liquid container to make 4 sapote juice
60
Sapodilla (contains 1 nutriment and 5 sapodilla juice) - food (satisfaction 0) - jungle • sea - will grow at all seasons
• put in liquid container to make 10 sapodilla juice
60
Watermelon (contains 1 nutriment) - food (satisfaction +4) - desert • semiarid • jungle - will grow at summer, spring and wet season
• slice to make 12 watermelon slices
20
Pumpkin (contains 1 nutriment) - food (satisfaction +4) - temperate • taiga • tundra - will grow at all seasons
• slice to make 12 pumpkin slices
100
Lemon (contains 1 nutriment) - food (satisfaction +1) - temperate • desert • sea • semi-arid • jungle - will grow at all seasons 100
Lime (contains 1 nutriment) - food (satisfaction +1) - temperate • desert • sea • semi-arid • jungle - will grow at all seasons 100
Orange (contains 1 nutriment) - food (satisfaction +3) - temperate • desert • sea • semi-arid • jungle - will grow at all seasons 100
Apple (contains 1 nutriment) - food (satisfaction +3) - temperate • tundra • taiga • sea • semiarid - will grow at all seasons
• put in liquid container to make 10 apple juice
show/hide apple juice reactions     • 10 apple juice will react to 10 cider (with 5 enzyme as catalyst)
50
Coconut (contains 15 water and 1 nutriment) - food (satisfaction +3) - sea • jungle - will grow at all seasons 150
Wheat (contains 1 nutriment) - food (satisfaction -2) - temperate • tundra • taiga • sea • desert • semi-arid - not grow at winter and dry season
• mill to make wheat flour
• you can feed this to different animals (see below)
• put in empty fermentation starter jar for yeast
5000
Rice stalk (contains 1 nutriment) - food (satisfaction -2) - jungle • savanna • sea - will grow at all seasons
• mill to make rice
• you can feed this to different animals (see below)
• put in empty fermentation starter jar for yeast
• put in liquid container to make 5 rice paste
show/hide rice paste reactions     • 10 rice paste will react to 5 sake (with 5 enzyme as catalyst)
-
Oat (contains 1 nutriment) - food (satisfaction -2) - temperate • tundra • taiga • sea - not grow at winter and dry season
• mill to make oat flour
• you can feed this to different animals (see below)
• put in empty fermentation starter jar for yeast
2000
Barley (contains 1 nutriment) - food (satisfaction -2) - semi-arid • temperate • taiga • sea - not grow at winter and dry season
• mill to make barley flour
• you can feed this to different animals (see below)
• put in empty fermentation starter jar for yeast
2000
Tomato (contains 1 nutriment) - food (satisfaction +3) - temperate • sea • semi-arid • desert • jungle • savanna - not grow at fall and winter
*You can throw tomatoes at humans.
15
Potato (contains 1 nutriment) - food (satisfaction -3) - temperate • taiga • semi-arid - will grow at all seasons
• use knifeon it to make raw potato sticks
• put in liquid container to make 5 potato juice
*may be turned in a green potato if left on the floor
show/hide potato juice reactions     • 10 potato juice will react to 5 vodka (with 5 enzyme as catalyst)
700
Green potato (contains 10 solanine and 1 nutriment) - food (satisfaction -3) - can't be grown
*every 1 solanine give 5 toxin damage when in bloodstream
94
Beans (contains 1 nutriment) - food (satisfaction 0) - temperate • savanna • desert • sea • semi-arid • taiga - will grow at all seasons 1000
Cabbage (contains 1 nutriment) - food (satisfaction 0) - temperate • tundra • taiga • sea • semi-arid - will grow at all seasons 20
Carrot (contains 1 nutriment) - food (satisfaction 0) - any biome - will grow at all seasons 25
Parsnip (contains 2 sugar and 1 nutriment) - food (satisfaction 0) - temperate • semi-arid - will grow at all seasons 60
Zucchini (contains 5 zucchini juice and 1 nutriment) - food (satisfaction 0) - temperate • sea • jungle - will grow at all seasons
*zucchini juice - a drink that you will drink if you eat zucchini
60
Celery (contains 8 celery juice and 1 nutriment) - food (satisfaction 0) - temperate • semi-arid • sea • jungle - will grow at all seasons 60
Parsley (contains 15 parsley nutriment and 1 nutriment) - food (satisfaction +2) - temperate • semi-arid • sea - will grow at all seasons
*parsley nutriment is a nutriment that has 4% nutriment factor compared to the common nutriment. Thus, 1 parsley is 1.6 times more nutritious than one potato.
90
Red pepper (contains 1 nutriment and 8 capsaicin oil) - food (satisfaction 0) - temperate • semi-arid • sea • desert - will grow at all seasons
show/hide capsaicin oil reactions     • 2 capsaicin oil will react to 1 condensed capsaicin (with 5 tungsten as catalyst)
60
Liquorice (contains 1 nutriment and 8 liquorice) - food (satisfaction 0) - temperate • semi-arid • sea • desert - will grow at all seasons
*liquorice - a drink that you will drink if you eat this root
-
Corn (contains 1 nutriment) - food (satisfaction +2) - temperate • jungle • savanna • desert • sea • semi-arid • taiga - not grow at fall and winter
• put in liquid container to make 5 corn oil
• use it for make a cob pipe

show/hide corn oil reactions     • 3 corn oil and 1 sulphuric acid will react to 3 glycerol
    • 3 corn oil and 1 hydrochloric acid will react to 3 glycerol
*1 glycerol with 1 saltpeter will react to 2 nitroglycerin
**2 nitroglycerin can be filled to empty dynamite stick to make filled dynamite stick
***attach rope to filled dynamite stick to make finished dynamite stick
****empty dynamite stick is made from wood
10
Juniper (contains 5 juniper nutriment and 1 nutriment) - food (satisfaction 0) - tundra • taiga • temperate - will grow at all seasons
• put in liquid container to make 6 juniper juice
*juniper nutriment is a nutriment that has 2% nutriment factor compared to the common nutriment. Thus, 1 juniper berry is 1.1 times more nutritious than one potato.
**juniper juice is not a drink, but nutriment that has a 3% nutritional factor compared to regular nutriment. Thus, 6 juniper juice crushed into liquid container, when consumed, will provide 0.18 nutrients compared to one potato.
show/hide juniper juice reactions     • 1 juniper juice and 3 sugar will react to 1 gin (with 5 enzyme as catalyst)
60
Agave (contains 10 agave and 1 nutriment) - food (satisfaction 0) - desert • semi-arid - will grow at all seasons
• put in liquid container to make 10 agave (drink)
show/hide agave reactions     • 5 agave and 2 water will react to 2 mezcal (with 5 enzyme as catalyst)
60
Chinchona (contains 10 quinine) - food (satisfaction 0) - in wild only - will regrow after harvesting (300 seconds)
• put in liquid container to make 10 quinine
*has no seeds
**can be harvested from the wild or taken from pot with trowel

***can be planted in a pot for later use (but it's more efficient to store quinine as a drink since it can't be grown but only collected in nature)
****quinine - a drink that treat malaria, quinine also relieves drowsiness and reduces body temperature to 36.9 degrees
70
Healing herbs (not a reagent container) - stackable item - temperate • semi-arid • sea • jungle - will grow at all seasons
• use them on wounds to disinfect, salving and heal brute damage
*can be collected from jungle bushes (small vegetation) with knife with 25% chance (new will re-grow after 300 seconds)
**has no seeds, just plant them in ploughed field
-
Peyote (contains 5 peyote) - food (satisfaction 0) - desert - will grow at all seasons
• put in pipe to smoke or eat as is (5 peyote)
120
Poppy (not a reagent container) - stackable material - jungle • savanna • desert - will grow at all seasons
• craft an opium ball out of 3, that will contain 5 opium
    • put opium ball in pipe to smoke or eat as is (5 opium)
show/hide opium reactions     • 1 opium, 1 ethanol and 1 acetone will react to 3 tramadol
-
Tobacco fresh leaves (not a reagent container) - stackable material - desert • jungle • savanna • semi-arid - will grow at all seasons
• hang it on a dehydrator to dry it to dried tobacco leaves
• offer it to religious totem for 12 power each
-
Tobacco dried leaves (not a reagent container) - stackable material - can't be grown
• put in pipe to smoke (15 nicotine)
• craft a cigar out of 3, that will contain 30 nicotine
• craft a cuban cigar out of 5, that will contain 40 nicotine
• craft a cigar out of 2, that will contain 15 nicotine
• offer it to religious totem for 12 power each
-
Coca leaves (not a reagent container) - stackable material - jungle • savanna - will grow at all seasons
• craft a pile of cocaine out of 10, that will contain 25 cocaine
• attack pile of cocaine by hand to make cocaine line with 5 cocaine
show/hide cocaine reactions     • 1 cocaine and 10 wine must react to 10 coca wine (with 5 enzyme as catalyst), but will annihilated, because reagent coca wine doesn't exists
-
Hemp (not a reagent container) - stackable material - jungle • savanna • sea • semi-arid • desert - not grow at winter
• craft a rope out of 1
• craft a joint out of 2, that will contain 30 THC
• put 2 to a retting trough to soak it to 1 retted fabric
-
Flax (not a reagent container) - stackable material - temperate • taiga • tundra - will grow at all seasons
• craft a rope out of 1
• put 2 to a retting trough to soak it to 1 retted fabric
-
Cotton pile (not a reagent container) - stackable material - temperate • desert • sea • semi-arid - not grow at fall and winter
• put in liquid container to make 1 purified cotton from each 1
• weave it on loom to make 1 cloth from each 1
show/hide purified cotton reactions     • 1 cotton and 1 saltpeter [potassium] will react to 2 nitrocellulose (danger, it will explode!)
    • 1 cotton and 1 gasoline will react to 1 napalm
-
Wooden plank (not a reagent container) - stackable material - any biome - not grow at winter
• wood is a multi-purpose crafting material, also may be used as fuel
*can be obtained not only from logging, but also when grown from tree seeds
-
Bamboo bundle (not a reagent container) - stackable material - jungle • sea - not grow at dry season
• bamboo is another crafting material, also may be used as fuel
-







Berries (may contain random reagents) - food - in wild only - will regrow after harvesting
All types of berries at the beginning of the round will receive random effects and reagents according to the effects. At the same time, the names remain, i.e. ″narco″ berries will not necessarily contain a ″drug″ effect.

show/hide berries effects The effects must be (but not, due errors in code): • neutral - fruit taste (contains 1 nutriment) +3 satisfaction
poisonous - bitterness taste (contains 1 nutriment and 5 amatoxin, cyanide, solanine or food poisoning) +3 satisfaction
drug - bitterness taste (contains 1 nutriment and 5 peyote, psilocybin or lysergic acid diethylamide [mindbreaker or LSD]) +3 satisfaction
healing - bitterness taste (contains 1 nutriment and 5 paracetamol, penicillin, opium, cocaine or salicyclic acid) +3 satisfaction
tasty - sweet taste (contains 1 nutriment) +6 satisfaction
disgusting - disguisting food taste (contains 1 nutriment) -6 satisfaction

*berries can be harvested from bushes in wild by hand with GRAB intent (exclude red ones on some maps, because of error in map)

**new berries will regrow in 300 seconds
***if you use a berry gatherer (made from wood), you will pick two berries at once
****berries hase no seeds and can't be cultivated for now

show/hide how to identify berries This one works like this now due to current bugs in the code.
Take a berry in your hand and use the smell verb. If it smell:
    • mushroom - it's poison berries with amatoxin
    • fruit and mushroom - it's drug berries with psilocybin
    • starch - it's poison berries with solanine
    • fruit and sourness - it's drug berries with lysergic acid diethylamide [mindbreaker or LSD]
    • fruit and sickness - it's healing berries with paracetamol
    • fruit and metallic bitterness - it's healing berries with cocaine
    • fruit and old rotten bandaids - it's healing berries with salicyclic acid

    • fruit - it's neutral OR tasty OR disguisting berries
They are generally safe to consume, but affect mood. To know which berries they are, you will have to stock up on some of these berries and remember the following facts:
        • 4 or less disgusting berries are enough to drop your mood from excellent to good, or from good to neutral, or from neutral to bad, or from neutral to horrible
        • 4 or less tasy berries are enough to up your mood from horrible to bad, or from bad to neutral, or from neutral to good, or from good to excellent
        • 6 neutral berries is not enough to up your mood from horrible to neutral, or from bad to good, or from neutral to excellent

    • fruit and bitterness - it's poison berries with cyanide or food poisoning OR it's drug berries with peyote OR it's healing berries with penicillin or opium

        • prepare to heal toxins, you may fully heal toxins from one bite of dangerous berries with next ways:
            • drink 10 units of tea (2 uses of tea leaves on liquid container)
            • use leech 3 times
            • extract 2 times charcoal (10 units) with extraction kit and drink

        • if you ready to heal toxins, than bite berrie ONE time, if you taste:
            • strong flavor of fruit and the strong flavor of bitterness - it's poison berries with cyanide. Start toxins healing right now!
               You will recieve messages: ″Your body stings slightly″. Don't panic, just wait some after toxins healing.
            • strong flavor of fruit and bitterness and receiving messages ″You feel sick...″ - it's poison berries with food poisoning. Start toxins healing right now!
               You may recieve messages: ″Your body stings slightly″. Don't panic, just wait some after toxins healing.
            • strong flavor of fruit and bitterness and you eyes fills with rainbow - it's drug berries with peyote. Don't panic, just wait some time, when effect ends.
            • fruit and the strong flavor of bitterness - it's healing berries with penicillin or opium, wait some time, don't bite berrie, just wait about 3 minutes
                • if nothing happens - it's healing berries with penicillin
                • if your character start shivers and you began recieve messages: ″You feel slightly sick″ - it's healing berries with opium
                  now just wait about 3 minutes and addiction from opium will gone
18
Leaves (not a reagent container) - stackable material - in wild only - not cultivated
show/hide how to obtain leaves • 3 leaves are obtained by cutting down trees (2 from acacia, 6 from jungle tree)
• 3 leaves are obtained from a hand attack with the intent GRAB on an unpeeled tree branch
• each tree usually has 3 branches, they can be obtained one by one from the tree with a hand attack with the intent HARM on the tree
    *the new branch will re-grow 1200 seconds after breaking off the branch
    **branches from dead trees will be broken off from a tree without leaves
• for a gorillamens, 2 leaves are obtained when attacking with a hand with the intention of GRAB on a tree or some bushes
    *this will work not for all trees, but if it work gorillaman may try to pick also some bunches
• leaves are material for crafting clothes from leaves, thatch roofing and can be used as fuel
    *to craft gold laurel crown you must to hold 1 gold in your other hand, but gold laurel crown will still be craftable without gold due to the error in code
        **if you are holding gold in your other hand, when creating a gold laurel crown, gold will be used to craft
• leaves of all types can be attached to Mk2 Brodie Helmet (twice) or to Mk2 Brodie Helmet with netting (once) - all stack will be used for that (maybe it's a bug and will be fixed in future)
*due to the fact that it is a stackable material, the decay time counter is applied on each newly created stack, when merging/splitting the decay counters are not aligned to the average value
**gorillaman able to craft leaf salad from 6 leaves, but if gorilla recipes are loaded
80
Palm leaves (not a reagent container) - stackable material - in wild only - not cultivated
• 3 palm leaves are obtained by cutting down palms
• palm leaves are material for crafting clothes from palm leaves, palm leaf roofing and can be used as fuel
    *to craft leaf crown you must to hold 2 leather in your other hand, but leaf crown will still be craftable without leather due to the error in code
        **if you are holding leather in your other hand, when creating a leaf crown, leather will be used to craft
• leaves of all types can be attached to Mk2 Brodie Helmet (twice) or to Mk2 Brodie Helmet with netting (once) - all stack will be used for that (maybe it's a bug and will be fixed in future)
*due to the fact that it is a stackable material, the decay time counter is applied on each newly created stack, when merging/splitting the decay counters are not aligned to the average value
**gorillaman able to craft leaf salad from 6 palm leaves, but if gorilla recipes are loaded
80
Fern leaves (not a reagent container) - stackable material - in wild only - not cultivated
• 2 fern leaves are harvested by attacking with the intent to GRAB the jungle bushes (small vegetation) with any weapon except the knife (empty hand attack is not included in the code, possibly a bug). Bushes will not re-grow leaves (maybe it's a bug and will be fixed in future)
• fern leaves are material for crafting clothes from fern leaves
    *to craft leaf crown you must to hold 2 leather in your other hand, but leaf crown will still be craftable without leather due to the error in code
        **if you are holding leather in your other hand, when creating a leaf crown, leather will be used to craft
• leaves of all types can be attached to Mk2 Brodie Helmet (twice) or to Mk2 Brodie Helmet with netting (once) - all stack will be used for that (maybe it's a bug and will be fixed in future)
*due to the fact that it is a stackable material, the decay time counter is applied on each newly created stack, when merging/splitting the decay counters are not aligned to the average value
**gorillaman able to craft leaf salad from 6 fern leaves, but if gorilla recipes are loaded
80

Any plant, except for wild ones and mushrooms, will die if it drinks all the water, or when a snowstorm or sandstorm occurs.

Grain can be fed to herbivores: deer, reindeer, elk, dik-diks, cows, goats, sheep, camels and ... mammoths and ... (drum roll) pachycephalosaurs (ba-dum-s-s!).

Seeds can be fed to granivorous: parrots, chickens, turkeys, geese, pelicans, gulls, crows, pigs, wild boars, monkeys, mice, rabbits, gorillas, gigantopithecus, mammoths, pachycephalosaurs.

Oviparous will adds the amount of eggs from seed feeding, i.e. it mean that oviparous will not lay eggs if not feeded with seeds. More about an egg see below, in the egg related products section.

To maximize the amount of fuel in a bloomery, furnace (not iron furnace), or oven, add items one at a time for the following stack items: leaves, dry dung. It some sort of bug.


Processed grown food products

show/hide processed grown food products
Product Decay (minutes)
Small flour sack (contains 10 flour) - condiment
• use small flour sack with 5 flour and with 5 water in off-hand liquid container to make dough
• use small flour sack with 5 flour on chicken breast to make crumbed chicken breast
• use small flour sack with 5 flour on chicken drumstick to make crumbed chicken drumstick
• put in empty fermentation starter jar for yeast
• use cutlet with small flour sack with 5 flour in off-hand liquid container to make uncooked schnitzel
show/hide flour reactions     • 2 flour and 2 water will react to 2 wheat beer (with 5 enzyme as catalyst)
    • 5 protein and 5 flour will produce 3 meatballs
    • 5 water and 10 flour must react to dough, but will annihilated
    • 2 sugar, 3 egg yolk and 10 flour must react to sweet dough, but will annihilated; also egg yolk is unobtainable now
1000
Small barley flour sack (contains 10 barley flour) - condiment
• use small barley flour sack with 5 barley flour and with 5 water in off-hand liquid container to make dough
• put in empty fermentation starter jar for yeast
show/hide barley flour reactions     • 2 barley flour and 2 water will react to 2 ale (with 5 enzyme as catalyst)
    • 2 barley flour, 2 water and 1 hops will react to 2 beer (with 5 enzyme as catalyst), but hops is unobtainable now
1000
Small oat flour sack (contains 10 oat flour) - condiment
• use small oat flour sack with 5 barley flour and with 5 water in off-hand liquid container to make dough
• put in empty fermentation starter jar for yeast
1000
Yeast (contains 50 enzyme) - condiment
• put any grain (slower) or any flour (faster) or yeast (fastest) into a fermentation starter jar, wait for the fermentation to finish, then use a fermentation starter jar to get the yeast
• don't remove last yeast from jar, and they a will grown more, up to 5 portions (it's not a bug, it's a feature © maybe, but it's not certain™ )
• take out not last yeast and put it back in 4 times and you will have a full jar of yeast in the next grow cycle (yes, surely, it's a bug)
• put some used yeast in jar and take it out and it will contains 50 enzyme again (it's a bug too)
show/hide enzyme reactions     • 10 enzyme and 1 acetone will react to 5 penicillin
    • 1 enzyme and 1 diethylamine will react to 2 lysergic acid diethylamide [mindbreaker or LSD]
    • 10 apple juice will react to 10 cider (with 5 enzyme as catalyst)
    • 40 milk will produce 1 cheese wheel (with 5 enzyme as catalyst)
    • 10 grape juice will react to 10 wine (with 5 enzyme as catalyst)
    • 10 potato juice will react to 5 vodka (with 5 enzyme as catalyst)
    • 10 rice paste will react to 5 sake (with 5 enzyme as catalyst)
    • 2 fish and 1 table salt will react to 2 garum (with 5 enzyme as catalyst)
    • 3 sugar and 1 water will react to 1 rum (with 5 enzyme as catalyst)
    • 3 sugar and 1 juniper juice will react to 1 gin (with 5 enzyme as catalyst)
    • 5 agave and 2 water will react to 2 mezcal (with 5 enzyme as catalyst)
    • 2 flour and 2 water will react to 2 wheat beer (with 5 enzyme as catalyst)
    • 2 barley flour and 2 water will react to 2 ale (with 5 enzyme as catalyst)
    • 2 barley flour, 2 water and 1 hops will react to 2 beer (with 5 enzyme as catalyst), but hops is unobtainable now
    • 10 nutriment will react to 5 moonshine (with 5 enzyme as catalyst), but there are no standard ways to extract nutriment from food
    • 10 berry juice will react to 10 grenadine (with 5 enzyme as catalyst), but berry juice is unobtainable now
    • 10 watermelon juice will react to 5 watermelon liquor (with 5 enzyme as catalyst), but watermelon juice is unobtainable now
    • 1 sugar and 1 water will not react to 2 mead (with 5 enzyme as catalyst), because inherited with another ″mead″ reaction from honey
        *″mead″ reaction needs 2 honey and 2 water without any enzymes, they will react to 2 mead
30
Cheese wheel (contains 10 nutriment and 10 protein) - food (satisfaction +4) non vegetarian
• 40 milk will produce 1 cheese wheel (with 5 enzyme as catalyst)
• 5 enzyme will stay in liquid container, so you may use it again and again
• slice to make 5 cheese wedges
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices *marked as non vegetarian, but this is not vegan (it's not implemented in code)
**it's must be with satisfaction +15 for correct slicing
70
Cheese wedge (contains 2 nutriment and 2 protein) - food (satisfaction +0.8 or +3 if pre-mapped)
*wedge not marked as non vegetarian
**pre-mapped will not contain any reagents inside due to a bug in the code.
***pre-mapped will be with satisfaction +3 (correct), sliced will be with satisfaction +0.8 (incorrect)
50
Tofu (contains 3 nutriment) - food (satisfaction +2)
*you cannot produce tofu, but it's present on some maps
25
Watermelon slice (contains 0.08333 nutriment) - food (satisfaction +0.33333)
*pre-mapped will not contain any reagents inside due to a bug in the code.
18
Pumpkin slice (contains 0.08333 nutriment) - food (satisfaction +0.33333)
*pre-mapped will not contain any reagents inside due to a bug in the code.
20
Rice (contains 2 nutriment) - food (satisfaction +3)
• put in pot with water, wait when rice boil and remove it from pot before it turn to stew to obtain boiled rice
600
Rice boiled (contains 3 nutriment) - food (satisfaction +5) 12
Rice pudding (contains 4 nutriment) - food (satisfaction 0)
*you cannot bake rice pudding, but it's present on some maps
**after eating, there will stay a bowl (not wooden)
12
Potato raw sticks (contains 3 nutriment) - food (satisfaction -2)
• put in campfire, wood stove, stove, metal grill or oven to make fries
27
Potato fries (contains 4 nutriment) - food (satisfaction +8) 15
Loaded baked potato (contains 6 nutriment) - food (satisfaction 0)
*you cannot bake loaded baked potato, but it's present on some maps
12
Leaf salad (contains 3 nutriment) - food (satisfaction +2)
*can be created by gorrilaman from 6 leaves of any type, but if gorilla recipes loaded
15
Tossed salad (contains 8 nutriment) - food (satisfaction 0)
*you cannot make a tossed salad, but it's present on some maps
**after eating, there will stay a bowl (not wooden)
16
Mint (contains 1 mint) - food (satisfaction 0)
*you cannot produce mint, but it's present on some maps
20
Pickle jar (contains 14 pickles) - pickles storage
*pickles in a jar will decay as in container (two times longer)
**you cannot obtain pickle jar, but it's present on some maps
-
Pickle (contains 1 nutriment) - food (satisfaction +4)
• take them from pickle jar
250
Pickle big (contains 5 nutriment) - food (satisfaction +4)
*you cannot obtain a big pickle, but it's present on some maps
**it must have satisfaction +20
250
Burned mess (contains 1 toxin and 3 carbon) - food (satisfaction -8) disgusting
You can obtain this if you roast on campfire, wood stove, stove, metal grill or oven:
  • food that already roasted
  • some soup
  • some drink type
  • something that is not food, not fuel, not rough diamonds, not sand, not clay, not an organ
  • burned mess after roasting will remain burned mess (but with reset decay timer, that is bug)
*you can make roasted stew, because bug in code
18


Pastries and pasta products

General pastries and pasta products

show/hide general pastries and pasta products
Product Decay (minutes)
Dough (contains 3 nutriment) - food (satisfaction -4)
• put in campfire, wood stove, stove, metal grill or oven to make bread
• use rolling pin to make flat dough
• use something sharp to make 2-3 spaghetti
*slicing it you must get 2-3 dough slices, but it inherited by spaghetti recipe
25
Bread (contains 6 nutriment) - food (satisfaction +4)
• slice to make 5 bread slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
22
Baguette (contains 6 nutriment) - food (satisfaction +4)
• slice to make 5 bread slices
    *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a baguette, but it's present on some maps
22
Bread slice (contains 1.2 nutriment) - food (satisfaction +0.8)
• use food or a shard on it to start making a sandwich (or expand its limit)
*pre-mapped will not contain any reagents inside due to a bug in the code.
17
Two bread (contains 2 nutriment) - food (satisfaction 0)
*you cannot make this, it's not present on maps, but it's defined in code
12
Sandwich (contains all you put in) - food (satisfaction +7)
• use food on it to add ingredient (all reagents will transfer to it)
• use shard on it to add 5 brute damage after biting into this sandwich (more shards don't give more damage)
• sandwich at start will have 3 height limit (4 - 1 added food)
• use bread slice to expand height limit by 3 (4 - 1 added bread slice)
• examine it for know one random ingredient (it might help you find shard)
• if height limit is exceeded, you will not be able to add food or a shard, and even another slice of bread to expand the height limit
• it still can only hold a maximum of 50 reagents by volume, if you keep adding layers the reagents will stop adding (but layers will keep adding)
15
Sandwich (contains 3 nutriment and 3 protein) - food (satisfaction +8)
*you cannot make this sandwich, but it's present on some maps
18
Sandwich toasted (contains 3 nutriment, 3 protein and 2 carbon) - food (satisfaction +8)
*you cannot make this sandwich, but it's present on some maps
18
Sandwich grilled cheese (contains 3 nutriment and 4 protein) - food (satisfaction +8)
*you cannot make this sandwich, but it's present on some maps
15
Sandwich with jelly (contains 2 nutriment) - food (satisfaction 0)
*you cannot make this sandwich, but it's present on some maps
12
Sandwich with cherry jelly (contains 2 nutriment and 1 cherry jelly) - food (satisfaction 0)
*you cannot make this sandwich, it's not present on maps, but it's defined in code
**it doesn't have a defined correct name
***it should contain 1 nutriment and 1 cherry jelly, but there is a bug in the code
12
Jellied toast (contains 2 nutriment) - food (satisfaction 0)
*you cannot make a jellied toast, it's not present on maps, but it's defined in code
**it doesn't have a defined correct sprite
12
Cherry jellied toast (contains 2 nutriment and 1 cherry jelly) - food (satisfaction 0)
*you cannot make a cherry jellied toast, it's not present on maps, but it's defined in code
**it doesn't have a defined correct sprite
***it doesn't have a defined correct name
****it should contain 1 nutriment and 2 cherry jelly, but there is a bug in the code
12
Flat dough (contains 2 nutriment and 1 protein) - food (satisfaction -3)
• put in campfire, wood stove, stove, metal grill or oven to make flatbread
• slice to make 3 dough slices
    *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*we really don't know where the protein comes from after flattening
25
Flatbread (contains 3 nutriment) - food (satisfaction +4)
25
Dough slice (must contains 1 nutriment, but will contains 1.66667 nutriment and 0.333333 protein) - food (satisfaction -1)
• slice to make 1 spaghetti
*we still don't know where the protein comes from
    *seriously - this is a bug, in a dough slice there should be 1/3 of the reagents from the flat dough
25
Bun (contains 4 nutriment) - food (satisfaction +3)
• use a sausage on it to make a hot dog
*you cannot bake a bun, but it's present on some maps
25
Burger (contains 6 protein) - food (satisfaction +6)
*you cannot make a burger, it's not present on maps, but defined in code
**it must contains another reagents, must be non vegetarian, but wrong defined
17
Hot dog (contains 6 protein) - food (satisfaction +6)
• use a sausage on bun to make a hot dog
*it must contains another reagents, must be non vegetarian, but wrong defined
**biten sausage may be used to make whole hot dog
***hotdog - typo in code
17
Spaghetti (it will contains 1 nutriment if sliced from dough, but will contains 2.66667 nutriment and 0.333333 protein if sliced from dough slice due the bug in code) - food (satisfaction -1 if sliced from dough slice, but +3 if sliced from dough)
• put in pot with water, wait when spaghetti boil and remove it from pot before it turn to stew to obtain boiled spaghetti
• use something sharp to make 1-2 noodles (incorrect mechanics instead of using slicing mechanics)
*correct values which should be: -1 satisfaction and 1 nutrient
60
Spaghetti boiled (contains 2 nutriment) - food (satisfaction +5)
• use meatball on it to make spaghetti & meatballs
14
Spaghetti & meatballs (contains 4 nutriment and 4 protein) - food (satisfaction +10)
*don't marked as non vegetarian, and this is bug
11
Spaghetti (pasta tomato) (contains 6 nutriment and 10 tomato juice) - food (satisfaction 0)
*you cannot make a pasta tomato, but it's present on some maps
**it doesn't have a defined correct name
***it should contain 2 nutriment and 2 ketchup, but the definition is wrong in the code
12
Noodles (contains 1 nutriment) - food (satisfaction +3)
• put in pot with water, wait when noodles boil and remove it from pot before it turn to stew to obtain ramen
60
Ramen (contains 6 nutriment, 4 protein and 30 water) - food (satisfaction +9)
• put in pot with water, wait when noodles boil and remove it from pot before it turn to stew to obtain ramen
*it's really overpowered (it's not a bug, it's a feature © maybe, but it's not certain™ )
11
Gyro (contains 6 nutriment) - food (satisfaction +10)
*you cannot make a gyro, but it's present on some maps
15
Hardtack (contains 2 nutriment) - food (satisfaction +1)
*you cannot bake a hardtack, but it's present on some maps
-
Cracker (contains 1 nutriment) - food (satisfaction 0)
*you cannot bake a cracker, but it's present on some maps
80
Poppy pretzel (contains 5 nutriment) - food (satisfaction 0)
*you cannot bake a poppy pretzel, but it's present on some maps
35
Meat-pie (contains 10 protein) - food (satisfaction 0) non vegetarian
*you cannot bake a meat-pie, but it's present on some maps
20
Meatbread loaf (contains 10 nutriment and 20 protein) - food (satisfaction 0) non vegetarian
• slice to make 5 meatbread slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a meatbread loaf, but it's present on some maps
17
Meatbread slice (contains 2 nutriment and 4 protein) - food (satisfaction 0) non vegetarian
*pre-mapped will not contain any reagents inside due to a bug in the code.
17
Cream cheese bread (contains 5 nutriment and 15 protein) - food (satisfaction 0) non vegetarian
• slice to make 5 cream cheese bread slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a cream cheese bread loaf, but its slices present on some maps
**cream Cheese Bread - typo in code
***marked as non vegetarian, but this is not vegan (it's not implemented in code)
15
Cream cheese bread slice (contains 1 nutriment and 3 protein) - food (satisfaction 0)
*slice not marked as non vegetarian
**pre-mapped will not contain any reagents inside due to a bug in the code.
***cream Cheese Bread slice - typo in code
15


Cakes, pies and sweet pastry

show/hide cakes, pies and sweet pastry
Product Decay (minutes)
Banana-nut bread (contains 10 nutriment and 20 banana juice) - food (satisfaction 0)
• slice to make 5 banana-nut bread slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a banan-nut bread, but it's present on some maps
17
Banana-nut bread slice (contains 2 nutriment and 4 banana juice) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
17
Cookie (contains 5 nutriment) - food (satisfaction 0)
*you cannot bake a cookie, but it's present on some maps
45
Muffin (contains 6 nutriment) - food (satisfaction 0)
*you cannot bake a muffin, but it's present on some maps
25
Waffles (contains 6 nutriment) - food (satisfaction 0)
*you cannot bake a waffles, but it's present on some maps
18
Sweet roll (contains 4 nutriment) - food (satisfaction 0)
*you cannot bake a sweet roll, but it's present on some maps
18
Apple pie (contains 4 nutriment) - food (satisfaction 0)
*you cannot bake an apple pie, but it's present on some maps
18
Cherry pie (contains 4 nutriment) - food (satisfaction 0)
*you cannot bake a cherry pie, but it's present on some maps
18
Golden apple streusel tart (contains 8 nutriment and 5 gold) - food (satisfaction 0)
*you cannot bake a golden apple streusel tart, but it's present on some maps
16
Tofu-pie (contains 10 nutriment) - food (satisfaction 0)
*you cannot bake a tofu-pie, but it's present on some maps
**cannot be sliced
25
Carrot cake (contains 25 nutriment and 10 imidazoline) - food (satisfaction 0)
• slice to make 5 carrot cake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a carrot cake, but it's contains in german dessert ration
17
Carrot cake slice (contains 5 nutriment and 2 imidazoline) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15
Cheesecake (contains 10 nutriment and 15 protein) - food (satisfaction 0)
• slice to make 5 cheesecake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a cheesecake, but its slices presents on some maps
**cheese cake - typo in code
15
Cheesecake slice (contains 2 nutriment and 3 protein) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
**cheese cake slice - typo in code
15
Vanilla cake (contains 20 nutriment) - food (satisfaction 0)
• slice to make 5 vanilla cake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a vanilla cake, but it's presents on some maps
15
Vanilla cake slice (contains 4 nutriment) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15
Orange cake (contains 20 nutriment) - food (satisfaction 0)
• slice to make 5 orange cake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a orange cake, it's not presents on maps, but defined in code
15
Orange cake slice (contains 4 nutriment) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15
Lemon cake (contains 20 nutriment) - food (satisfaction 0)
• slice to make 5 lemon cake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a lemon cake, but it's presents on some maps
15
Lemon cake slice (contains 4 nutriment) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15
Lime cake (contains 20 nutriment) - food (satisfaction 0)
• slice to make 5 lime cake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a lime cake, but it's presents on some maps
15
Lime cake slice (contains 4 nutriment) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15
Chocolate cake (contains 20 nutriment) - food (satisfaction 0)
• slice to make 5 chocolate cake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a chocolate cake, but it's presents on some maps
15
Chocolate cake slice (contains 4 nutriment) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15
Apple cake (contains 15 nutriment) - food (satisfaction 0)
• slice to make 5 apple cake slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a apple cake, but it's presents on some maps
15
Apple cake slice (contains 3 nutriment) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15
Pumpkin pie (contains 15 nutriment) - food (satisfaction 0)
• slice to make 5 pumpkin pie slices
   *you can use a sharp weapon to slice, but a large weapon will cause you to lose some of the slices
*you cannot bake a pumpkin pie, but it's presents on some maps
15
Pumpkin pie slice (contains 3 nutriment) - food (satisfaction 0)
*pre-mapped will not contain any reagents inside due to a bug in the code.
15


Pizza

show/hide pizza
Product Decay (minutes)
Pizza (contains 8 nutriment and 2 parsley) - food (satisfaction 0)
*you cannot bake a pizza, but it's present on some maps
**it should contain 8 nutriment, 2 parsley and 2 ketchup, but defined non-existent reagent tomato (bug)
***cannot be sliced
15
Pepperoni and cheese pizza (contains 2 parsley and 1 capsaicin oil) - food (satisfaction 0) non vegetarian
*you cannot bake a peperoni and cheese pizza, but it's present on some maps
**it should contain 9 nutriment, 2 ketchup and 1 capsaicin oil, but defined non-existent reagent tomato (bug) and other bugs in code make it wrong
***cannot be sliced
15
Spicy vegetable pizza (contains 2 celery and 2 parsley) - food (satisfaction 0)
*you cannot bake a spicy vegetable pizza, but it's present on some maps
**it should contain 8 nutriment, 2 celery and 2 ketchup, but there is a bugs in the code
***cannot be sliced
15
Meatball pizza (contains 4 protein and 2 parsley) - food (satisfaction 0) non vegetarian
*you cannot bake a meatball pizza, but it's present on some maps
**it should contain 6 nutriment, 4 protein and 2 ketchup, but there is a bugs in the code
***cannot be sliced
15
Plain pizza (contains 2 parsley) - food (satisfaction 0)
*you cannot bake a plain pizza, it's not present on maps, but it's defined in code
**it should contain 4 nutriment, and 8 ketchup, but there is a bugs in the code
***cannot be sliced
15
Cheese pizza (contains 2 parsley) - food (satisfaction 0)
*you cannot bake a cheese pizza, but it's present on some maps
**it should contain another reagents but there is a bugs in the code
***cannot be sliced
15


show/hide egg related products
Product Decay (minutes)
Egg box (contains 12 eggs) - eggs storage
• can contain boiled eggs, if you place it inside
*eggs in a box will decay as in container (two times longer)
**you cannot obtain egg box, it's not present on maps, but defined in code
***can't contain turkey eggs
****sprite thats defined to it absent in icon file
-
Egg (contains 2 nutriment) - food (satisfaction +4) non vegetarian
• using egg on liquid container will transfer reagents to container (2 nutriment)
*tip: eggs for now is a way to make moonshine (at least until nutriment reagent is corrected into egg yolk reagent in egg contains)
**thrown eggs will break and leave behind a broken egg on the floor
***you can throw eggs at humans
****egg don't contains egg yolk
90
Egg turkey (contains 2 nutriment) - food (satisfaction +2)
• at the moment, everything is the same as the chicken egg, except for the satisfaction (+2 instead of +4) and the hatching of a turkey instead of a chick
90
Boiled egg (contains 2 nutriment) - food (satisfaction +5) non vegetarian
*you cannot boil an egg, but it's present on some maps
12
Fried egg (contains 2 nutriment, 1 table salt and 1 black pepper) - food (satisfaction +8) non vegetarian
*you cannot fry an egg, but it's present on some maps
12
Omelette Du Fromage (contains 6 nutriment) - food (satisfaction +8) non vegetarian
*you cannot bake an omelette, but it's present on some maps
12

At this moment, only two egg-laying birds have been implemented: chickens and turkeys. These birds are supposed to lay eggs every 250 (or 120 for turkeys) seconds, but this is not happening due to a bug. If there is at least one conscious male in range of 3 (not a 3x3 area, but a diamond-shaped area 7 wide and 7 high), and there are less than 6 birds in total in this area, not counting males, then a new egg will be fertile and from it in 1600 (or 2000 for turkeys) seconds can hatch a chick, provided that on the whole map there are no more than 35 of them for turkeys and 50 for chickens. If you pick up a fertilized egg or put it in a container, you can disrupt the growth process, in which case the chick will not hatch.


Soups and stew

show/hide soups and stew
Product Decay (minutes)
Bowl - an item that remains after eating certain foods
• can be used on a pot of stew to get (due to a bug) stew in a wooden bowl
• cannot be crafted
*food in a bowl used for composting or making stew won't return the bowl after being used due a bug
-
Wood bowl - an item that remains after eating stew or caldo verde
• can be used on a pot of stew to get stew in a wooden bowl
• can be crafted from wood
*food in a bowl used for composting or making stew won't return the bowl after being used due a bug
-
Stew (contains 10 nutriment and 14 water) - food (satisfaction +4)
*you cannot get a stew in this type of bowl from pot of stew, but it's variant is present on some maps
**this won't fit in the pot for stewing as ingridient
***after eating, there will stay a bowl (not wooden)
****can be roasted due a bug
16
Stew (in wooden bowl) (contains 10 nutriment and 14 water and ...) - food (satisfaction +4)
• to obtain use bowl on a pot of stew (see the cooking in a pot section for details)
*after eating, there will stay a wooden bowl
**this may used on the pot for stewing as ingridient due a bug
***pre-mapped will contains 10 nutriment and 14 water
****will contains additional nutriment and protein when obtained from a pot of stew due a bug
*****can be roasted due a bug
16
Meatball soup (contains 8 proteins and 16 water) - food (satisfaction 0)
*you cannot cook a meatball soup, but it's present on some maps
**after eating, there will stay a bowl (not wooden)
***it must be non vegetarian, but wrong defined
16
Vegetable soup (contains 8 nutriment and 16 water) - food (satisfaction 0)
*you cannot cook a vegetable soup, but it's present on some maps
**after eating, there will stay a bowl (not wooden)
20
Tomato soup (contains 6 nutriment and 14 tomato juice) - food (satisfaction +4)
*you cannot cook a tomato soup, but it's present on some maps
**after eating, there will stay a bowl (not wooden)
15
Mushroom soup (contains 8 nutriment and 30 water) - food (satisfaction 0)
*you cannot cook a mushroom soup, but it's present on some maps
**after eating, there will stay a bowl (not wooden)
15
Borshch (contains 8 nutriment, 4 protein, 5 tomato juice, 5 imidazoline and 15 water) - food (satisfaction 0)
*you cannot cook a borshch, but it's present on some maps
**after eating, there will stay a bowl (not wooden)
***can be roasted due a bug
16
Caldo verde (contains 4 nutriment, 4 protein and 15 water) - food (satisfaction +6)
*you cannot cook a caldo verde, but it's present on some maps
**after eating, there will stay a wooden bowl
***can be roasted due a bug
15


Butchering results

Select harm or grab intent, take an any sharp weapon of any kind and use it on dead animal to start butchering or skinning process.
Harm intent used mostly for butchering. Butchering will continue for 3 seconds. It's will produce extra meat and extra fat for most animals (maybe it's a bug).
Grab intent is mostly used for skinning. Skinning will continue for 10 seconds. It doesn't matter what size the skinned mob was, but you will always get 1 meatsteak (not meat), and the value of the variable "amount" will be assigned, which means nothing for this type of item. And this is either unrealized mechanics or a bug. Also, you will never get leather when skinning, and this is also most likely a bug. Last but not least bug, if you get pelts or other products during the skinning process, you will not get a medical skill boost.
Usually you get an increase in medical skill for butchering or skinning. See the hidden tables below for detailed results of this process.
In most cases you will see exploding monkey. It's ok. Or a bug. Oh, yes, it's a bug.


The names of all meat (or meatsteaks), fat, leather and bones will include the name of the butchered animal. In fact, they will all be the same with the same properties, with the exception of only some types of meat, which will be highlighted in the tables with a separate name.


Leather and bones can be stacked and given the name of the used item on the stack, but the dropped item will be merged with the previous stack and given its name.


Frogs, lizards and snakes

show/hide butchering results of frogs, lizard and snakes
Butchering results
Poisonous frog medical skill +0.3 at harm or +0.33333334 at grab
x1 poisonous frog meat.
x1 meatsteak (it's differs from poisonous frog meat);
you won't get leather (due a bug).
Frog medical skill +0.33333334
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1).
x1 meatsteak;
you won't get leather (due a bug).
Beelzebufo medical skill +0.33333334
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1).
x1 meatsteak;
you won't get leather (due a bug).
Lizard medical skill +0.33333334
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1).
x1 meatsteak;
you won't get leather (due a bug).
Ianthasaurus medical skill +0.33333334 - has no sprite, but defined in code
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1).
x1 meatsteak;
you won't get leather (due a bug).
Tiktaalik medical skill +0.33333334
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1).
x1 meatsteak;
you won't get leather (due a bug).
Ichthyostega medical skill +0.33333334
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1).
x1 meatsteak;
you won't get leather (due a bug).
Snake medical skill +1
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1);
x1 leather;
x1 bone.
x1 meatsteak;
you won't get leather (due a bug)
x3 bone (it's a bug, must be x1).
Cobra medical skill +1
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1);
x1 leather;
x1 bone.
x1 meatsteak;
you won't get leather (due a bug)
x3 bone (it's a bug, must be x1).
Boa constrictor medical skill +1.3333334
x3 meat (it's a bug, must be x2);
x3 fat (it's a bug, must be x2);
x2 leather;
x2 bone.
x1 meatsteak (it's a bug, must be x2);
you won't get leather (due a bug)
x4 bone (it's a bug, must be x2).
Python medical skill +1.3333334
x3 meat (it's a bug, must be x2);
x3 fat (it's a bug, must be x2);
x2 leather;
x2 bone.
x1 meatsteak (it's a bug, must be x2);
you won't get leather (due a bug)
x4 bone (it's a bug, must be x2).


Dinosaurs and archosaurs

show/hide butchering results of dinosaurs and archosaurs
Butchering results
Compsognathus medical skill +1 on harm intent, but 0 on grab intent due a bug
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1);
x1 leather;
x1 bone.
x1 meatsteak;
x1 lizard pelts;
x3 bone (it's a bug, must be x1).
Pachycephalosaurus as pachy medical skill +1.3333334 on harm intent, but 0 on grab intent due a bug
presents two times in code as dinosaur/pachycephalosaurus and as pachy
x3 meat (it's a bug, must be x2);
x3 fat (it's a bug, must be x2);
x2 leather;
x2 bone.
x1 meatsteak (it's a bug, must be x2);
x3 pelts (all the rest math says it should be x2, but here x3);
x4 bone (it's a bug, must be x2).
Pachycephalosaurus as pachycephalosaurus medical skill +1.6666666
presents two times in code as dinosaur/pachycephalosaurus and as pachy
x4 meat (it's a bug, must be x3);
x4 fat (it's a bug, must be x3);
x3 leather;
x3 bone.
x1 meatsteak (it's a bug, must be x3);
you won't get leather (due a bug)
x5 bone (it's a bug, must be x3).
Alligator medical skill +1.6666666 on harm intent, but 0 on grab intent due a bug
x4 meat (it's a bug, must be x3);
x3 leather;
x3 bone.
x1 meatsteak (it's a bug, must be x3);
x3 alligator pelts;
x5 bone (it's a bug, must be x3).
Velociraptor medical skill +1.6666666 on harm intent, but 0 on grab intent due a bug
x4 meat (it's a bug, must be x3);
x4 fat (it's a bug, must be x3);
x3 leather;
x3 bone.
x1 meatsteak (it's a bug, must be x3);
x3 lizard pelts;
x5 bone (it's a bug, must be x3).
Dimetrodon medical skill +1.6666666
x4 meat (it's a bug, must be x3);
x4 fat (it's a bug, must be x3);
x3 leather;
x3 bone.
x1 meatsteak (it's a bug, must be x3);
you won't get leather (due a bug)
x5 bone (it's a bug, must be x3).
Tyrannosaurus rex medical skill +2.6666667 on harm intent, but 0 on grab intent due a bug
x7 meat (it's a bug, must be x6);
x7 fat (it's a bug, must be x6);
x6 leather;
x6 bone.
x1 meatsteak (it's a bug, must be x6);
x10 lizard pelts (all the rest math says it should be x6, but here x10);
x8 bone (it's a bug, must be x6).


Mice, cats, dogs

show/hide butchering results of mice, cats and dogs
Butchering results
Mouse medical skill +0.3 unique animal that can only be butchered at any intent; there are mouse variations that are present in the code but not really needed



x1 mouse meatsteak (or Tom meatsteak in some cases due a bug);
*it's unique meatsteak type, see details below at meat products section
Cat medical skill +1 on harm intent, but 0 on grab intent due a bug there are cat variations that are present in the code but not really needed
*the names of meat, skin and bones may be different, but in essence they will be the same (this also works for a kitten)
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1);
x1 leather;
x1 bone.
x1 meatsteak;
x2 cat pelts (all the rest math says it should be x1, but here x2);
x3 bone (it's a bug, must be x1).
Beagle medical skill +1 two variants of beagle in code
Wild beagle typo in name Wild Beagle
Wild pug typo in name Wild Pug
x2 meat (it's a bug, must be x1);
x2 fat (it's a bug, must be x1);
x1 leather;
x1 bone.
x1 meatsteak;
you won't get leather (due a bug)
x3 bone (it's a bug, must be x1).
Dog medical skill +1.3333334 it's looks like samoyed, but not samoyed
x3 meat (it's a bug, must be x2);
x3 fat (it's a bug, must be x2);
x2 leather;
x2 bone.
x1 meatsteak (it's a bug, must be x2);
you won't get leather (due a bug)
x4 bone (it's a bug, must be x2).
Animal medical skill +1.3333334 it's a dog - corgi, but named as animal due a weak code
Wild german shepherd typo in name Wild German Shepherd
Wild samoyed or Samoyed guard dog typo in name Wild Samoyed
Wild wolf has no sprite; different wolves in the code, for example, this one can be tamed (but invisible due an error); typo in name Wild Wolf
x3 meat (it's a bug, must be x2);
x3 fat (it's a bug, must be x2);
x2 leather;
x2 bone.
x1 meatsteak (it's a bug, must be x2);
you won't get leather (due a bug)
x4 bone (it's a bug, must be x2).


after this point the page is under construction and may contain inaccuracies!!!


Meat products

Product Decay (minutes) Rots (minutes)
Raw meat
*use knife for slice to cutlets
15 8
Roasted meat
*it's all the same meat, but without cholera and food poisoning, more nutritious and tastes better
* *
Raw cutlet
*use with container with flour in off-hand to make raw schnitzel
15 8
Dried meat 250 -

Seafood

Product Decay (minutes) Rots (minutes)


Raw fish
*use knife for slice to fillets
**cod will slice to fish fillets
15 8

Raw fish fillet 12 7
Raw salmon fillet 12 7
Dried fish 180 -
Dried salmon 200 -

Other products

Product Decay (minutes)
Eggs 90

Ingredients

Product Decay (minutes)
Dough 25

Canned food

Any food product can be preserved in cans for long-term (infinite if sealed) storage. Canned food loses half satisfaction (or will be 1.5 times worse with negative satisfaction).

There are 3 types of tin cans:
can fit 3 food and fits in pocket,
can fit 5 food,
can fit 10 food.
After filling it with food cans must be sealed at canner.
Cans can be opened with a knife. Attack the tin can with an empty hand to take the previously canned food.

Every time you put food in a tin can, it will lose satisfaction. Thus, putting food in a tin can and then taking it out and repeating it several times will result food item with very little satisfaction or terrible negative satisfaction.


How decay really works?

After creating a new food item, a food tick is triggered after 590-610 deciseconds. Each tick increases the decay timer by 600 (300 if the product not on the floor, 200 if it is in an unpowered fridge, 75 if it is on). If the container is a can, then the timer does not increase.

Food item that has a rotten variant, when the decay timer reaches more than half the time at the time the tick is checked, turns into its rotten version.

If the decay timer of a food item has exceeded its decay, then the item disappears.

Thus, for example, a raw cutlet, being in a refrigerator connected to the power supply, having 15 minutes before decays, will have 120 ticks (one minute each).

At the sixty-first tick, the cutlet will turn rotten. The minimum real time this will happen will be one hour minus one second (3599 seconds), the maximum time will be one hour, two minutes and one second (3721 seconds).

What will be included later to this page (TO DO LIST)

snacks food (is not added before)

poo, manure, dry dung and composting mechanics

cockroach

meat subtypes

frog eggs

raw fish subtypes

bear meat

animal organs

MRE

drinks(?)

pickle

octopus

rawlobster

squid

shell fish

bad recipe

fishing cage

ovens cooking

stew cooking

vending sales food (?) if needs

food from complex production

dried food

chocolatebar, pervitinchocolatebar

glass attacks

fat, lard

add details of food items (vegetarian, effects etc.)

say about condiments mechanics


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