TDM Gamemodes

Note

This article is currently a work in progress.

Gamemodes

Even though all Team Death Match game modes feature two or more teams fighting eachother, there are different victory conditions. They can be broadly divided into Symmetric, Asymmetric, King-of-the-Hill and Points-Based. These will be detailed below.

Symmetric

This could also be called classic: in this game mode, each team defends its base and captures the opponent’s base.

Asymmetric

Basically siege mode - one team has to defend a point for X minutes, while the attacker has to capture this point for Y minutes to win.

King of the Hill

All teams compete to capture a single objective. This is normally located in the centre of the map.

Points-based

Each team has different conditions they need to meet in order to win. This is highly map-specific, it could be gaining points from holding an area, for kills, for capturing enemies, and so on.

Current Maps

Below is a list of the current maps, and a brief description:

Medieval

  • Camp: A small KotH map. French and English soldiers compete for the control of a castle, located in the centre of the map.

WW2

  • Opushka: A small KotH map. Germans and Soviets fight for the control of a ruined house in the centre of the map.

Cold War

  • Hotel: A medium Asymmetric map. The Soviets defend a command post located in a Hotel in the Ural mountains, which the Americans have to assault.

Modern

  • Valley: Work in Progress! A medium-sized, tactical point-based map set in the fictional universe of the Blugoslavian-Redmenian conflict, Blugoslavian forces fighting Greenistani insurgents while the UN watches. Has its own article, Valley.

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