Antarctica
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Overview
A desolate tundra survival scenario where players must keep a central furnace burning to survive. Rescue arrives after 90 minutes of maintaining heat.
Duration: 90 minutes (if furnace survives)
Objective: Keep the furnace burning until rescue
Difficulty: High
Minimum Players: 2-3
Starting Equipment
- Walkie-Talkie (Faction radio)
- Flashlight
- Survival Knife
- Backpack (empty, for resource gathering)
Key Mechanics
The Furnace
- Fuel Requirement: Furnace consumes fuel over time
- Critical Point: If furnace runs out of fuel for more than 1 minute, the team loses immediately
- Win Condition: Furnace must stay burning for 90 minutes until rescue arrives
- Status: Visible to all players in real-time (current win condition display)
Weather & Environment
- Time: Perpetual night
- Weather: Random between snowing and blizzards
- Cold Damage: Constant environmental hazard; stay near heat sources
Hostile Creatures
Wendigo

The Hungry Predator
- Behavior: Slow but relentless supernatural hunter with immense damage output
- Threat Level: Extreme damage, slow movement
Stats: 220 HP | 1 tile/second movement | 30-45 damage | Can bite limbs
Boreas

The Hearth-Eater
- Behavior: Massive elemental ice beast that actively hunts and extinguishes fire sources
- Weakness: ONLY takes damage from FIRE (1.5x multiplied)—all other damage is negated
- Threat Level: Extreme danger
- Strategy:
- CRITICAL: This creature is immune to physical weapons
- Use Molotov cocktails, flames, or fire-based weapons ONLY
- It actively seeks out and extinguishes ovens by consuming their fuel
- Can open doors to reach furnaces inside buildings
- Extremely slow (0.7 tiles/second) but relentless
- DO NOT engage without fire weapons
- Protect fuel supplies and furnaces with fortifications
Stats: 300 HP (takes 1.5x FIRE damage only) | 0.7 tiles/second movement | 20-35 damage | Immune to BRUTE | Extinguishes nearby fuel sources
Fata Morgana

The Blizzard Mirage
- Behavior: Disguises itself as other objects; vanishes when touched
- Effect: Contact inflicts severe cold damage and disables cold protection for 2 minutes
- Threat Level: Deceptive
- Strategy:
- Appears as innocent debris scattered in the environment
- Deals massive cold damage when touched (100 cold damage units)
- Disables all cold protection for 2 minutes after contact—exposure is deadly
- Can appear as anything - assume all debris is suspicious
- Prioritize staying in heated areas if you encounter one
Stats: 1 HP (dies on touch) | Contact effect: 100 cold damage + 2-minute cold protection disable
Resource Management
Fuel
- Primary Resource: Essential for furnace operation
- Sources:
- Initial furnace inventory (limited)
- Wood, coal from the map
- Anything that burns, in an emergency
- Consumption: Furnace burns continuously when active
- Planning: Establish supply runs to maintain fuel
Cold Protection
- Risk: Constant exposure to extreme cold
- Mitigation: Stay near the furnace or indoors
- Hazard: Fata Morgana can temporarily disable protections—avoid contact
Survival Tips
- Furnace is King - Everything revolves around keeping it burning. Plan all activities around fuel collection and furnace maintenance.
- Fuel Collection Protocol - Organize team rotations to gather fuel while others defend the furnace and base.
- Watch the Timer - The furnace status is displayed to everyone
- If status changes to yellow (off), immediate action is required
- You have 1 minute to relight it or face defeat
- No second chances after 1 minute of darkness
- Team Coordination - Communicate constantly
- Fuel supply status
- Creature sightings (especially Boreas)
- Internal base assignments
Key Takeaway
Protect the furnace. It is your lifeline. Every other objective is secondary.