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Customizing Your HUD

The HUD at a glance

The HUD is arranged in three groups along the bottom of the screen.

Bottom centre: you. The lower row holds what you carry: shoulder, back, belt, right hand, left hand and your two pockets. The hand you are using has a gold edge. Directly above the hands are the small drop, throw, pull and resist buttons, and under them the X (equip) button and the Swap bar. The upper row shows how you are doing:

  • The health figure colours each body part as it gets hurt. Click it to check yourself over.
  • Three bars show food (orange), water (blue) and stamina (green). A bar turns red when it is nearly empty. Click the bars to read the exact percentages.
  • The face shows your mood. Click it for the reasons.
  • The thermometer shows whether you are too hot or too cold.

Bottom right: actions. Your intent (Help, Disarm, Grab, Harm) with a small button for each, walk or run, your fighting stance, dodge or parry, kick, and the body figure you click to choose where you aim. Random and the eye button sit above the body figure.

Bottom left: clothing. Hat, ears, eyes, mask, pouch, clothing, suit, gloves and shoes. The bag button in the corner folds the clothing away and brings it back.

If you prefer the older layout with one long bar along the bottom, use ChangeHUD in the OOC tab and pick 1713Style. Pick ConsoleStyle to come back. The game remembers your choice.

Customizing

You can resize the HUD (the buttons, meters and inventory slots around the edge of the screen), move tiles to new places, and lock them in place once you are happy with them. All three options are verbs in the OOC tab.

HUD Scale

Use HUD Scale to make the whole HUD bigger or smaller. You can pick from 50% up to 200%. Larger scales are easier to read on big or high-resolution screens. Each tile stays on the edge or corner of the screen it sits on, so the HUD stays out of the middle of your view at any scale.

The three groups stay together for as long as they fit side by side. When a large scale makes them too wide for your view, the HUD rearranges itself: the tiles wrap into extra rows from the bottom-left and the right edge. No tile covers another. Tiles you have moved or resized yourself stay where you put them.

Moving, resizing and locking tiles

  1. Use Edit HUD Layout. While you are editing, unlocked tiles turn green and locked tiles turn red.
  2. Drag a tile to move it. Anything you are wearing in an inventory slot moves along with its slot. The action buttons along the top move together as one bar, and the vehicle controls can be moved while you are driving.
  3. Scroll the mouse wheel over a tile to make that one tile bigger or smaller, from half size up to three times its size.
  4. Click a tile to lock or unlock it. A locked tile cannot be dragged or resized until you unlock it again.
  5. Use Edit HUD Layout again when you are done. Your layout is saved and the HUD goes back to working normally.

To move a bag’s storage window, open the bag before you start editing, then drag the window by its slots, its close button or anything inside it. It can be locked like a tile, but not resized. At HUD scales above 100% the storage window opens above the HUD instead of on top of it.

While you are editing, clicking a tile does not use it. For example, clicking a hand slot will not swap hands. Tiles you place near an edge or corner of the screen stay there if your game window changes size.

Resetting

Reset HUD Layout offers two choices:

  • Unlocked tiles puts every unlocked tile back where it started, and leaves your locked tiles alone.
  • All tiles and the HUD scale brings back the standard layout at 100%.

Widescreen view

The game view is 21 tiles wide and 15 tall, so the map fills more of a wide monitor and the chat and status panel take less room. Your clothing stays in the bottom-left corner, your hands and carried items sit in the middle of the bottom edge, and the action buttons follow the bottom-right corner.

On a small or square monitor, turn on Square game view (small monitors) in your preferences to go back to a 15 by 15 view. The HUD and the side panel adjust as soon as you change it.

The side panel

The panel beside the map has a row of tabs that always appear in the same order: Status, IC, Emote, Crafting, Faction, Character, OOC and Help!. Inside a tab, commands are grouped under headings, such as Chat, Game and Screen & HUD in the OOC tab. Click a heading to fold it away; it stays folded until you reconnect.

Type in Find a command to filter the open tab. Press Enter to run the command when only one is left, or Escape to clear the box and go back to the map.

Fitting the game window

If black bars appear beside the map after you resize the window, choose Icons > Fit viewport (remove black bars) from the menu bar, or use the Fit Viewport verb in the OOC tab. The map pane snaps to the width of the view and the chat and status panel take the rest.

The game also refits on its own whenever you resize or maximize the window, and when you pick a size from the Icons menu. To keep the width you set by dragging the divider, turn off Auto-adjust game screen in your preferences. Dragging the divider never triggers a refit by itself.

Hover names

Point the mouse at anything you can see, such as a tree, an animal, a person or an item in your hands or an open bag, and its name appears in a small panel just below the cursor. If the text is too big or too small, use Hover Text Size in the OOC tab and pick from 50% to 200%. It is separate from HUD Scale, so you can keep a large HUD with small hover text, or the other way around. The panel follows the mouse, moves above the cursor near the bottom of the screen and is always drawn on top of the HUD. People wearing masks show the name you can actually see. Trees deep in a forest show their names too, as long as you can see part of their canopy.

To hide the panel completely, use Toggle Hover Text in the OOC tab. Use it again to bring the panel back. The game remembers your choice.

Good to know

  • Your layout and scale are saved with your player preferences, so they follow you between rounds and servers.
  • Each HUD style keeps its own layout. If you change styles with ChangeHUD, you get that style’s layout, and switching back restores the one you made before.