wall_config 
Configuration for vehicle walls/armor
Procs | |
| New | Create a wall from type name |
|---|---|
| blocks_passage | Check if wall blocks passage |
| get_density | Get visual density based on state and health |
| get_opacity | Get display opacity based on state |
| is_broken | Check if wall is destroyed |
| take_damage | Take damage to this wall |
| toggle_open | Toggle door open/closed |
Proc Details
New
Create a wall from type name
blocks_passage
Check if wall blocks passage
get_density
Get visual density based on state and health
get_opacity
Get display opacity based on state
is_broken
Check if wall is destroyed
take_damage
Take damage to this wall
toggle_open
Toggle door open/closed